SitniSati FumeFX 4.1.0 for 3ds Max 2013-2018 109.8 mb. Information: Sitni Sati has released 4.1 version of FumeFX for 3ds Max, is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
Interviews
- Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like ‘2012’, ‘Sucker Punch’, ‘Iron Man 3’, among others. Very active in the animation community, authored several training packages. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager.Click here to read the whole interview.
- Anselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He worked on movies like James Cameron's 'Avatar', Transformers 4, Star Trek - Into Darkness, COSMOS: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. Joe-Rise of Cobra, The A-Team, Ridley Scott's 'Robin Hood', Priest, SuckerPunch(Previz) and many more.Click here to read the whole interview.
- This time we're presenting you an interview with Luma Pictures, a full service visual effects facility located in Santa Monica, California. In last ten years there have contributed to more than 60 films, including blockbusters such as Thor, Captain America: The First Avenger, The Green Hornet, Harry Potter and the Half-Blood Prince, Pirates of the Caribbean: At World's End and all four films in the Underworld series.Click here to read the whole interview.
- Sitni Sati brings you exclusive interview with Kirby Miller, FX Supervisor at Blur Studio. Blur Studio is an award-winning production company based in Culver City, California. Established in 1995, Blur is built upon a solid foundation of artistic excellence and technical ingenuity. Producing stunning live action, animation, visual effects and design for any media platform is the heart and soul of our culture...Click here to read the whole interview.
- We present you an interview with Will Shepherd, a producer at Spatial Harmonics Group from Los Angeles. They have produced FX since 2009 for over 20 clients ranging from tradeshow floor graphics to feature film work.Click here to read the whole interview.
- Over the last 2 years Luma Pictures has worked on several Marvel Films, which heavily relied on FumeFX and its toolset. Luma, after having collaborated with Sitni Sati on the FumeFX for Maya version during Thor, and the FumeFX Arnold Shader, put all that tech through its paces on Marvel’s “Captain America: The Winter Soldier”™ and “Ant-Man”™ films.Click here to read the whole interview.
- Allan McKay has been in the VFX industry for 18 years and awarded as an Autodesk Max Master by Autodesk, Emmy award winning and also worked on many Oscar winning movies. During his career he’s been working on shows like Star Trek 2, God of War, Superman, Transformers 3, Looper, Flight, The Last Airbender, Priest, Daybreakers, Blade Trinity. He has also released numerous FumeFX training material on DVDs...Click here to read the whole interview.
- Iloura is a creative studio. A collective of artists and technologists that make and enhance creative content for film and television productions, commercials and the ever-evolving world of experiential and interactive media. They have specialised in 3D and character animation, 2D VFX, and on-set VFX supervision and motion design.Click here to read the whole interview.
SitniSati FumeFX 4.1.0 for 3ds Max 2013-2018 | 109.8 mb
Information:
Sitni Sati has released 4.1 version of FumeFX for 3ds Max, is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. The core engine allows user to interfere with simulation computation at the lowest level. It is available for 3ds max and Maya.
What’s New in FumeFX 4.1:
– New, faster solver.
– New vorticity type.
– Sharpening of various channels during the simulation.
– New burning model with oxygen.
– Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
– Infinite nesting of N-Sim grids.
– Faster cache pre-processing at render time.
– Email notifications.
– Spline Follow force.
– Faster application of objects and sources.
– Defector objects voxelization resolution and minimal voxelization.
– OpenVDB support.
– Effector has an option to use a 3D Texmap for input.
– Field3D and OpenVDB importer allows for channels assignment.
– PRT|PDC particle system.
– Direct picking of ParticleFlow events.
– ParticleFlow float and vector channel access.
– Motion blur rendering support.
– Black-body shader.
– Support for VRay’s deep data.
– Sharpening of fire and smoke at render time.
– Faster mental ray shader Illumination Map computation
– Faster rendering preprocessing.
– Recently used caches list.
– Caches drag and drop.
– Quick path/filename versioning.
– Cache files delete.
– FumeFX.ini location can be defined with the environment variable FUMEFX_INI.
– Read-only mode so that user can’t overwrite caches by an accident.
– CPU Preview Window can have shadows as well.
– Shadows inside the 3ds max viewport.
– Preview Window exact window size.
– MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).
– Support for 64-bit Windows only.
– New vorticity type.
– Sharpening of various channels during the simulation.
– New burning model with oxygen.
– Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
– Infinite nesting of N-Sim grids.
– Faster cache pre-processing at render time.
– Email notifications.
– Spline Follow force.
– Faster application of objects and sources.
– Defector objects voxelization resolution and minimal voxelization.
– OpenVDB support.
– Effector has an option to use a 3D Texmap for input.
– Field3D and OpenVDB importer allows for channels assignment.
– PRT|PDC particle system.
– Direct picking of ParticleFlow events.
– ParticleFlow float and vector channel access.
– Motion blur rendering support.
– Black-body shader.
– Support for VRay’s deep data.
– Sharpening of fire and smoke at render time.
– Faster mental ray shader Illumination Map computation
– Faster rendering preprocessing.
– Recently used caches list.
– Caches drag and drop.
– Quick path/filename versioning.
– Cache files delete.
– FumeFX.ini location can be defined with the environment variable FUMEFX_INI.
– Read-only mode so that user can’t overwrite caches by an accident.
– CPU Preview Window can have shadows as well.
– Shadows inside the 3ds max viewport.
– Preview Window exact window size.
– MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).
– Support for 64-bit Windows only.
About Sitni Sati
Sitni Sati was founded back in 1999 and quickly became recognized in the field of VFX software development. Innovative ideas and extensive research of the natural phenomena resulted in FumeFX, praised as one of the fastest and most flexible CG fluid dynamics simulation systems available on any platform.
Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more.
Our dedication to constantly improve the software and usage of the latest technology available helped to narrow the barrier between reality and CG imagery. Sitni Sati software was used in films like Thor, Suckerpunch, Skyline, 2012, Percy Jackson and the Olympians, X-Men: Wolverine, Iron Man, Armageddon, Matrix Reloaded and more.
Product: SitniSati FumeFX
Version: 4.1.0
Supported Architectures: x64
Website Home Page :
Version: 4.1.0
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC
Supported Operating Systems: Windows XP / Vista / 7even / 8.x / 10
Software Prerequisites: 3ds max 2013 and above
System Requirements: PC
Supported Operating Systems: Windows XP / Vista / 7even / 8.x / 10
Software Prerequisites: 3ds max 2013 and above